![]() It pays, then, to keep your people happy and healthy. Corruption too, while advantageous for your dynasty, drives up the cost of buildings, making critical resources tougher to provide for your populace. Without that, you won't be making much money at all-either for Tropico or your offshore accounts. If your people are starving it's hard to maintain a strong, healthy work force. Granted, all of these things come at a cost. It's a tone that seeps into the game at nearly every level from missions and diplomatic errands to curt quips when rebels get testy. Your advisor, Penultimo, is so foolish that he'll spout Batman jokes while you hunt down crime lords, or get distracted by jewelry when you first learn how to refine gold. And that fits with the game's cheeky sense of humor. Whether you're kind of cruel doesn't matter, so long as you can maintain your position. And those are troublesome things.Īll of these different factions, their leaders, and the choices you make that mold their opinion of you are vital pieces that reflect the game's central focus: keeping you in power. Only you know best, but their concerns still have to be addressed lest you find yourself in the middle of an uprising. Eventually, you have enough factions on your island that they'll start having their own ideas of how to run Tropico best. Each of these choices come with consequences, though. You set the budgets for every building and figure out where everything needs to go, like whether you'll keep food on the island for your people to eat, or if you direct it to a cannery and sell it to the highest bidder. As the head of Tropico, you're the brilliant mastermind guiding a mass of bumbling idiots, and it is through your power and will alone that any of them manage to accomplish anything in Tropico 5.
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